/***************************************************************************
 *   Copyright (C) 2008 by Branan Riley   *
 *   branan@gmail.com   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef GAMEDIALOG_H
#define GAMEDIALOG_H

#include <QDialog>
#include "ui_gamedialog.h"

class QSettings;

class GameDialog : public QDialog, public Ui::gamedialog
{
  Q_OBJECT
  public:
    GameDialog(QWidget *parent = 0);

    ~GameDialog();

    QString game();
    QString gameDir();
    QString fsGame();
    QString fsGameBase();

  public slots:
    void on_browse_clicked();
    void on_gamebox_currentIndexChanged(int index);
    void on_enginepath_textChanged(const QString &text);
    void on_fsgame_textChanged(const QString &text);
    void on_fsgamebase_textChanged(const QString &text);

  private:
    QSettings *_settings;
};

#endif
